Painting Progress

Main Armies
Erik Morkai's Great Company: 1373/2688 points (51%)
The Army of Brewheim: 1395/3924 (35%)
Side Armies
The Risen Angels Chapter: 55/1000 points (0.06%)
The Descent of Angels: 200/1316 (15%)
Pwent's Bloodsworn Kinband: ?/750 (?% I need a rulebook . . .)
Back-logged Armies
72nd Strathmoran Shock Brigade: 2384/3550 (67%)
The Undivided Host: 327/2425 (13%)
Showing posts with label army list. Show all posts
Showing posts with label army list. Show all posts

Thursday, April 15, 2010

BA list revised

151936APR10
Clearly I need to take a math course again. I horrifyingly miscalculated the cost of 10 Death Company, which meant I actually was quite a few points short of 1,500.
Anyway, with the numbers fixed I went back and added some much needed wargear to the squads (it seemed more useful than adding, say, a Sanguinary Priest). So here it is, hopefully fixed.

The Descent of Angels
HQ: The Sanguinor, Examplar of the Host: 275
Elites: Sanguinary Guard with death masks, the chapter banner, and one infernus pistol: 265
Elites: Chaplain with melta bombs and a jump pack: 130
Troops: Assault Squad (10) with two meltaguns and a power fist: 135
Troops: Assault Squad (10) with two flamers and a power fist: 125
Troops: Death Company (10) with jump packs and two hand flamers: 370
Total point cost: 1,500

No change in strategy, except now one Assault Squad is essentially a dedicated tank buster unit while the other is an infantry hunter. The Sanguinary Guard is now capable of taking on enemy armor to clear the way to the enemy HQ.

Tuesday, January 26, 2010

Time for a list

261141JAN10
Apparently being the battalion S-3 means I have to actually work now. Someone needs to increase our budget so I can get paid . . .
Anyway, being bored before class tonight has driven me to post my Space Wolves list for all the world to see and despair (or not . . .).

HQ
Erik Morkai (Wolf Lord): 2 wolf claws, runic armour, wolftooth necklace, Belt of Russ, jump pack, melta bombs, Saga of the Warrior Born: 260
Arok Thundercaller (Rune Priest): Master of Runes, runic armour, wolf tail talisman, Saga of the Beastslayer: 185

Elites
5 Wolf Guard: 4 power weapons, 1 power fist, melta bombs, jump packs: 300
Lone Wolf: thunder hammer, storm shield: 80
Wolf Scouts: meltagun, melta bombs: 110

Troops
10 Grey Hunters: 2 meltaguns, power fist, Drop Pod: 215
10 Grey Hunters: 2 meltaguns, power fist, Drop Pod: 215

Heavy Support
Vindicator "Mjollnir": siege shield, storm bolter: 135

Total points: 1500

The Plan: this is what I call a knife-fighter list. Inspired by Morkai's description in the Codex as being particularly aggressive and violent, it is designed to get close and beat the snot out of the enemy. As a result, nothing has a range greater than 24", but just about everything is very powerful. To offset the lack of tankbuster weapons, I loaded up with meltaguns and melta bombs.

What I've Learned: this list's biggest weakness is its lack of Troops choices, making it weak in objective games. Definitely going to need more. Morkai and his Wolf Guard are absolutely monstrous in close combat, but extreme care is needed to get there before too many of them die off and render the squad combat-ineffective (jump, run into terrain, repeat until close). Otherwise everything performs exactly as designed. I tend to break even with this particular list (smaller games tend to go far worse).

Future Plans: I'm definitely going to need more Troops choices, some Blood Claws in a Drop Pod (with Arok attached to them so they don't go running off) and move a Grey Hunters Pack into a Rhino. A pack of Long Fangs would be very helpful to deal with enemy armor, as well as to hold enemies off of objectives. Replacing the Lone Wolf with a Venerable Dreadnought (for bigger games, anyway) would be no bad thing, either. Some Fast Attack choices are certainly called for; I'm leaning towards Land Speeders with multi-meltas.