Painting Progress

Main Armies
Erik Morkai's Great Company: 1373/2688 points (51%)
The Army of Brewheim: 1395/3924 (35%)
Side Armies
The Risen Angels Chapter: 55/1000 points (0.06%)
The Descent of Angels: 200/1316 (15%)
Pwent's Bloodsworn Kinband: ?/750 (?% I need a rulebook . . .)
Back-logged Armies
72nd Strathmoran Shock Brigade: 2384/3550 (67%)
The Undivided Host: 327/2425 (13%)
Showing posts with label space marines. Show all posts
Showing posts with label space marines. Show all posts

Friday, April 16, 2010

Wolves, Angels, and Marines

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Hope everyone remembered yesterday, being the 16th of April. Especially my fellow Hokies.
Right, moving on to the stuff you came to see. I have a few random pictures for you, to show I have not been idle with the hobby and haven't just been sitting around making lists.
The first is a Grey Hunter armed with a plasma gun.

The effect on the coils is achieved by making the coils white, then washing it with severely watered down Ice Blue. Having successfully done it with just the coils, now I've got to figure out how to do some directional lighting (time to visit HuronBH's tutorials, mayhap). This brings the total number of Grey Hunters done to 6; another 14 to go, plus 9 Blood Claws, 5 Wolf Guard, Logan, and a Rhino. (Argh . . .)
Next up is a Risen Angels Assault Terminator.

This was mostly trial-and-error on the color scheme applied to a Terminator. You may notice the helmet, however, uses the technique I mentioned before: Mithril Silver with 3 Gryphone Sepia washes to get a fine highlighted gold effect. You can see a hint of the chapter emblem there (went back to the single-winged sword), that's free-handed rather than using the old method of cutting off a wing from a Dark Angels transfer. Best part is he didn't take too long, either.
Lastly, I admit to having caved: I started building up my Blood Angels' "Descent of Angels" list. I started with 5 of my 10 Death Company Marines.

Note the fellow in the middle, in the process of leaving the ground. So much for not doing Blood Angels . . . well, let's face it, they're awesome.

Wednesday, April 14, 2010

Second thoughts and a BA list

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Sadness. After painting a Tactical Marine and a Terminator for the Keepers, I find that this new theme just doesn't speak to me in the same way as my original one did. Simply put, I don't like it.
So now I find myself torn on how to rectify the situation. I don't want to just keep trucking along on a theme I don't feel anything for, and I find it somewhat difficult to think of a another brand new one. Inevitably, I think I'm going to be returning to my original theme and design.
I'm undecided right now, but I'm thinking the Keepers are going right back to being the Risen Angels. I don't know if I'll use the old Risen Angels chapter symbol (single-winged sword) as it was far too often mistaken for Dark Angels (the color scheme didn't help, either). Maybe a one-winged angel? (I've watched Advent Children too many times it seems.)
Speaking of angels, Scribd has a copy of the Blood Angels codex on it now, which meant I was able to write up a theoretical list. For what I wanted to do I found that 1,000 points was too small, necessitating a jump to 1,500. Thus, I give you the first incarnation of a theoretical Blood Angels list that is becoming more and more likely to be made:

The Descent of Angels
HQ: The Sanguinor, Examplar of the Host: 275
Elites: Sanguinary Guard with Death Masks and the Chapter Banner: 255
Elites: Chaplain with jump pack: 125
Troops: Assault Squad (10) with power fist: 215
Troops: Assault Squad (10) with a flamer and power fist: 220
Troops: Death Company (10) with jump packs: 410

This list plays to a theme based on the Descent of Angels special rule. Everyone has jump packs and are made for getting in close combat. There is no long-range support in this list, so I had to make up for that with the power fists in the Assault Squads. It's also very small with all of 37 models, all jump infantry, so there's no time to dally; get close and get punching.
The Sanguinor can't join units if I'm not mistaken, so his job is to go find the enemy's HQ and tear them to pieces. The Sanguinary Guard would move with him and make sure he gets there, taking out any units around the enemy HQ and clearing a path. The Chaplain moves with the Death Company as the main effort, there to destroy as much as possible. The Assault Squads will support the Death Company and capture objectives as needed.
Hmm . . . so much to do, and so much more I want to do . . . no wonder nothing gets done.

Monday, April 5, 2010

Masterclass Telion (or as close as I get to masterclass)

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For the record, playing WoW while trying to update the blog is not a good idea; avoid it if possible.
I promised pictures of Telion when I finished. I'd say he's at least close enough to finished that I can post them (which probably means I'm not going to work on him one bit more). I'm more than a little pleased with how the fellow turned out.

He may not actually be "masterclass" compared to some of the other stuff I've seen, but he's certainly one of the best, if not
the best, I've ever painted. (I've been asked this since my last post, so let me just be clear that I am not an Ultramarines player; I just felt like painting one for laughs).
I've also started work on the Keepers. The vehicles' interiors are all painted up, so now it's just the exteriors that need work, and my first Tactical Marine is done, too.



Here's the list I've built, 1,000 points. Will it win? Heck if I know, but it was fun building it and I'm looking forward to painting it.

HQ: Space Marine Captain with a power fist and a combi-melta: 135
Troops: 10 Tactical Marines with a flamer, a missile launcher, a combi-melta, and a Rhino: 215
Troops: 5 Tactical Marines with a flamer, melta-bombs, a chainsword, and a Razorback: 135
Troops: 5 Tactical Marines with a plasma gun and a Razorback: 140
Elites: Venerable Dreadnought with a plasma cannon: 175
Elites: Terminator Assault Squad with 3 thunder hammers & storm shields: 200
Total: 1,000 points

It's been a long time since I've played vanilla Marines, so I honestly can't say for certain how good this list is. I'll almost certainly have this army with me next time I'm at GW in the hopes of getting a test run.
Speaking of lists, the reason why there have been no real updates on my reborn Imperial Guard army is because I'm having trouble making a good list for it that keeps to the light infantry theme. Right now the list revolves around an Infantry Platoon supplemented by some close-quarters oriented Veterans (the platoon would act as a gunline, Infantry Squads protecting the Heavy Weapons Squads and the Company Command Squad, while Veteran Squads and the Platoon Command Squad run around and harrass the enemy as they close). I've never had a good experience running an all-gunline list, so I wanted to make sure I had a few things here and there to slow them down (later expansions would likely see some Ogryns thrown in there). I've toyed with the idea of an all-close-quarters list, but while inexpensive I don't see it working well at all. Any veteran IG players got any ideas? (Among the two of you who read this nonsense and blah?)
(Yes, I know Blood Angels just came out and I apparently should be making one of their lists. Fact is, I have a Space Wolves army that needs painting, a Codex chapter starting out, a Guard list in the future, and a recently massively expanded Empire army that needs lots of work. Blood Angels are interesting, but not enough that I'm going to start building one of those in favor of these current projects.)

Wednesday, March 31, 2010

Update

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Such a bland title, but I suppose it's appropriate as I'm afraid I don't have much information to share. School has taken on something of a punishing tempo, and looks like it's going to continue in that vein for some time. Not exactly my preferred way to kill time (for the most part; the actual biological weapons classes are fascinating in a singularly morbid and disturbing way), but oh well.
During what little free time I do have I have been working on my first "master-class" model (at least that's the term I have heard used to describe a maximum effort): Scout Sergeant Telion. This thing is for the Fair Oaks GW Birthday Mini-Daemon, so I'm taking my time with it; the event is in a week and a half but I'm only about 2/3 done with it. I really wanted to do Calgar or Sicarius, but I don't see myself as having the time to do that particular fellow justice. Next time . . .
(No, I don't play Ultramarines, nor do I intend to play Ultramarines.)
Next time I do one of these I'll post WIP pictures; I apologize for not having them this time, but I didn't think about it until about an hour ago.
I realize it's April Fool's Day. Fear not, I have put no strange, tasteless jokes in here.

Sunday, March 14, 2010

Keepers update

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Google Analytics is awesome. For example, I know that there have been people poking around this blog and reading this drivel from several states in the U.S. (primarily Virginia, of course, but I recall seeing New York and California in there), and even some European countries (the U.K., Germany, and Spain). I honestly hadn't expected anything of the sort before several months had passed. Is not that just cool?
Now, I know I've waxed lyrical about my themed Imperial Guard army, but I find I have very little interest in actually making that army right now. Oh, I intend to in the future, but I just don't feel like it at the moment. What I do feel like doing, however, is concentrating on the Keepers.
Remember that Captain from not-so-long-ago?

Unfortunately, after making this guy I finalized the theme and design of the Keepers slightly differently from how he's painted. Rather than mess with his paint scheme, however, I think I'll leave him as a sort of record of how the Keepers have evolved over the months.
I couldn't come up with a satisfactory theme for the longest time; would the Keepers be a new chapter? Old? Converted to depict a raid on an Eldar craftworld? Fighting Tyranids? Orks? Traitors? How would I base it?
None of those ideas really stood out at me. Instead I went with focusing on the chapter's lore. It took awhile, but I eventually arrived at the idea of using Japanese mythology as my basis. The squads are all named after legendary dragons (e.g. the Yamata no Orochi), and individual named models take names from similar sources (e.g. Captain Susanoo and Honoured Brother Urashima). The chapter itself is from the 21st "Cursed" Founding; their misfortune is represented by constant raids on their recruiting worlds, including the total loss of their homeworld Amaterasu (along with over 70% of their chapter, leaving them in a nearly Crimson Fists-like state). They now operate out of the deep space station/Fortress-Monastery they call the Citadel.
There's word of a painting contest at GW Sugarland starting up in the near future: build, convert, and paint a 1,000 point army of any game system. This provides a fine excuse to finally rebuild my Keepers. I'm still playing around with the list, but here's what I'm thinking of:

HQ
Space Marine Captain (Captain Susanoo) w/ a power fist, a combi-melta, and artificer armour: 150

Elites
Venerable Dreadnought (Honoured Brother Urashima) w/ a plasma cannon: 175
Terminator Assault Squad (Squad Ryuujin) w/ thunder hammers and storm shields: 200

Troops
Tactical Squad (Squad Orochi) w/ ten Marines, a flamer, a missile launcher, a combi-melta, and a Rhino: 215
Combat Squad (Squad Watatsumi) w/ five Marines and a Razorback: 130

Combat Squad (Squad Mizuchi) w/ five Marines and a Razorback: 130

Total point cost: 1,000

It needs work, of that I have no doubt; there's barely anything to take out enemy armor, for example. (Okay, there's a missile launcher and a plasma cannon, which can take down light to medium armor from range, Susanoo and Squad Ryuujin all have tank-buster melee weapons, and a couple of combi-meltas, but there's nothing beyond Strength 8 right now; something to consider for the inevitable army expansions.) Mayhaps the handful of people who read this drivel have some suggestions (I know some of you are experienced Space Marine players) or comments on the theme?

Sunday, March 7, 2010

WIPs and Blood Angel thoughts

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I have now empirically proven that a great way to get funny looks (which I would advise
against) is to interrupt the Commanding General in the middle of his address with a hearty "Oorrah!" Unless, of course, you want to irritate all of the colonels and sergeants major around you.
Reflex reactions may save your life one day, but they can also leave you feeling mighty uncomfortable on another.
Anyhow, Gamer's Lounge has put up their second podcast, go listen. Apparently Jay and Bill read this drivel because they mention my last post in it. Grand stuff, though I must point out that I'm not making a Traitor Guard list; that's Cathal at 4 Ones (http://4-ones.blogspot.com/). I hate pointing out errors in an otherwise delightful podcast, but I'd rather not be known as a Traitor player. The irony is that I have yet to play a game against either of those two. One of these days I'll have to take care of that; they'll probably wreck me, but that's immaterial to the notion of the amount of fun to be had.
As the post's title points out, I have some works-in-progress for you. The first is one of the new Space Marine Venerable Dreadnoughts. This kit is, without a doubt, one of the most awesome kits I have ever messed with (that may not be saying much, but whatever), and even if you don't play Space Marines or 40k, you may want to get one just because it is awesome. I have left the arms unglued so I can swap them out as necessary.

You ever see that great picture of a bomber (a B-52 if memory serves) with its payload laid out in front of it and a football-esque caption? That's what I think of. "The Xenos have won the toss, and have elected to receive."
Next up is my codex chapter's (the Keepers) Captain. He's not done, but should look all manner of awesome when he is. (He's also taken two days to get to this point, so it won't be anytime soon.)

His cloak is something of an exercise in blending, and his shoulder pad (and eventually the banner) is one in free-handing.

Finally, some finished works. The first are a bunch of Space Wolves; the fuzzy-ish one on the left is a Long Fang (and dear God what a pain his shoulder pad was), the ones other two are Grey Hunters. Difficult though they may be, I am rather pleased with how they turned out.

The fellow on the far right has proven himself in the Kill Teams scenario in the new Battle Missions book. Great book.
Finally, we have a Fantasy Imperial Marksman. Note the Outrider's cloak, I think it gives him a rather romantic (or, perhaps, elitist) look.

On a completely separate note, I stopped by GW Sugarland earlier today (to pick up their last Venerable Dreadnought), and found an absolutely delightful surprise: the black box containing the Blood Angels preview. Those sprues are amazing, and just based on those I feel compelled to make a Blood Angels (or, more likely a Blood Angels successor chapter) army. What cinches it, however, is what I found in the codex itself, specifically the Blood Angels army list: the Furioso Dreadnought, an Elites-choice psyker (yes, psyker); the regular Dreadnought playing Heavy Support; and, best of all, a Troops choice dreadnought whose name I can't remember at the moment. That means you can field up to twelve (!) dreadnoughts per army. Alas, there is no choice for an HQ dreadnought (like the Wolves have), but you can bet, without any shadow of doubt, I will be making a Blood Angels army consisting of a mass of dreadnoughts, properly upgraded, likely in Drop Pods (if I can convince myself to make and paint more of the blasted things), with the final points filled up with HQ choices. Will it be a successful list? Probably not, but let's face it, a mass of dreadnoughts would be ridiculously fun to play with and an awesome sight on the field.
That's all for now. Old Booj, Out.

Wednesday, February 10, 2010

The Keepers chapter is back

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What does Square Enix have against Cid? In FF12, he was, from what I saw, the #2 villain, and arguably the reason all the badness was going on. In FF13, he's a Fal'Cie goon/spy-type (or something like that; I don't speak Japanese well enough to know for sure).
But this isn't Booj's Adventures in Final Fantasy, so returning to the correct topic . . .
As promised, I have finished the first of my Space Marines army rebuild. The scheme is an update of my original paint scheme, being both simpler and much better looking. As a bonus, it's now harder to mistake them for Dark Angels. Of course, originally the "Risen Angels" were a Dark Angels successor chapter, but with the new paint scheme comes with a new background. They're an Imperial Fists successor chapter now called the Keepers.

Compare to the original:

On another note, I mentioned an expansion to 1850 for my Space Wolves. To commemorate, I painted my Rune Priest:

I've also thought up a truly evil scheme: 15 Blood Claws with a power weapon, 2 flamers, and one with the Mark of the Wulfen, a Wolf Guard with power weapon attached, all mounted in a Land Raider Crusader. Smash!
Speaking of Blood Claws . . .

It may not be WYSIWYG, but is anyone seriously going to complain?

Friday, February 5, 2010

Pwent's Boys--er--Dwarves

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I know they said we were getting a lot of snow, but dear God this is ridiculous.
On a somewhat more interesting topic, I finished painting my Lord of the Rings Dwarven Battle Company. There was something appealing about playing as the tanks of the LotR universe, thus my selection of the Dwarves. The painting for these guys was something of a rush job, an experiment to see how long it would take me to paint seven dwarves (you think GW picked that number on purpose?). In all it took about seven hours, including a dinner break and wash-drying time.

It's far from my best work--I am reserving that kind of effort for my Space Wolves--but for doing it that quick I am rather pleased with the results. Pwent (a name I shamelessly filched from RA Salvatore's books--good stuff, read 'em) is the company's Hero; he's the Dwarf Captain model, second from the right in the front row, having taken the place of one of the two-handed weapon wielding dwarves.
I've only gone through an instructional LotR game once at GW Sugarland, in which I was more than a little surprised at the survivability of hobbits; yeah, all but Frodo went down but the other three survived long enough for Aragorn to come in and wreck face on the remaining Ringwraiths. And I think Pippin took one of the Nazgul out himself, not bad for an annoying little snot. It was abominably fun, and I look forward to seeing these fellas go make a mess of things.
One a side note, I'm thinking it's time to rebuild my old Space Marines army. Those few of you who know me may recall they met a rather grizzly fate at the hands of Route 7 traffic. I've been wanting to rebuild them, not so much to play as them (freakin' everyone plays Space Marines), but because it was a shame to lose them. I've been putting it off for months, but that's not a good way to get things done, so mayhaps there will be more Marine nonsense popping up here at some point in the near future.