Painting Progress

Main Armies
Erik Morkai's Great Company: 1373/2688 points (51%)
The Army of Brewheim: 1395/3924 (35%)
Side Armies
The Risen Angels Chapter: 55/1000 points (0.06%)
The Descent of Angels: 200/1316 (15%)
Pwent's Bloodsworn Kinband: ?/750 (?% I need a rulebook . . .)
Back-logged Armies
72nd Strathmoran Shock Brigade: 2384/3550 (67%)
The Undivided Host: 327/2425 (13%)
Showing posts with label keepers. Show all posts
Showing posts with label keepers. Show all posts

Wednesday, April 14, 2010

Second thoughts and a BA list

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Sadness. After painting a Tactical Marine and a Terminator for the Keepers, I find that this new theme just doesn't speak to me in the same way as my original one did. Simply put, I don't like it.
So now I find myself torn on how to rectify the situation. I don't want to just keep trucking along on a theme I don't feel anything for, and I find it somewhat difficult to think of a another brand new one. Inevitably, I think I'm going to be returning to my original theme and design.
I'm undecided right now, but I'm thinking the Keepers are going right back to being the Risen Angels. I don't know if I'll use the old Risen Angels chapter symbol (single-winged sword) as it was far too often mistaken for Dark Angels (the color scheme didn't help, either). Maybe a one-winged angel? (I've watched Advent Children too many times it seems.)
Speaking of angels, Scribd has a copy of the Blood Angels codex on it now, which meant I was able to write up a theoretical list. For what I wanted to do I found that 1,000 points was too small, necessitating a jump to 1,500. Thus, I give you the first incarnation of a theoretical Blood Angels list that is becoming more and more likely to be made:

The Descent of Angels
HQ: The Sanguinor, Examplar of the Host: 275
Elites: Sanguinary Guard with Death Masks and the Chapter Banner: 255
Elites: Chaplain with jump pack: 125
Troops: Assault Squad (10) with power fist: 215
Troops: Assault Squad (10) with a flamer and power fist: 220
Troops: Death Company (10) with jump packs: 410

This list plays to a theme based on the Descent of Angels special rule. Everyone has jump packs and are made for getting in close combat. There is no long-range support in this list, so I had to make up for that with the power fists in the Assault Squads. It's also very small with all of 37 models, all jump infantry, so there's no time to dally; get close and get punching.
The Sanguinor can't join units if I'm not mistaken, so his job is to go find the enemy's HQ and tear them to pieces. The Sanguinary Guard would move with him and make sure he gets there, taking out any units around the enemy HQ and clearing a path. The Chaplain moves with the Death Company as the main effort, there to destroy as much as possible. The Assault Squads will support the Death Company and capture objectives as needed.
Hmm . . . so much to do, and so much more I want to do . . . no wonder nothing gets done.

Tuesday, March 23, 2010

Ugh . . .

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Laxity on the blog updates is due to midterms. (Come to think of it, I can blame grad school for the all of the slowness of my posting.) They'll be done by tomorrow, but alas, I haven't any new pictures to post then. Instead, I give you a brief update on the state of things (just because I haven't in awhile):
I am finally caving in and getting one of those nifty sprayguns. Anyone who has seen any of my armies on the table knows I almost never field fully painted armies because I end up buying and building at a far greater rate than I paint (which I like to think manifests in the quality of my work, but I leave that to you, oh few readers, to judge). This thing ought to massively increase the rate at which I paint, particularly those grueling Space Wolves and the multitude of Empire State Troops (lest we discuss my future Imperial Guard rebuild).
I've finished collecting all 1,000 points of the Keepers. They'll be built for the big painting competition soon (except the vehicles, I'm leaving them partly assembled so I can try my hand at painting the interiors).
I have now played a few games of War of the Ring. I found Gimli to be absolutely disgusting; the diminutive fellow pretty much crushed an entire formation of Mordor orcs on his own (or rather his company did; Epic Rampage FTW!). It's definitely a great game, and abominably fun, but I find I actually like the skirmish game better. To me, it felt like WotR was trying to be a strange mix of LotR and Fantasy, and while that's not necessarily a bad thing . . . I don't know, I think I like both of those games better than WotR. (Just to be clear, WotR was an absolute delight, and I hope more people start playing it, but given a choice between it and any of the other game systems, and I'll probably take one of the other ones.)
Alas, it is back to the grind of studying for me.

Sunday, March 14, 2010

Keepers update

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Google Analytics is awesome. For example, I know that there have been people poking around this blog and reading this drivel from several states in the U.S. (primarily Virginia, of course, but I recall seeing New York and California in there), and even some European countries (the U.K., Germany, and Spain). I honestly hadn't expected anything of the sort before several months had passed. Is not that just cool?
Now, I know I've waxed lyrical about my themed Imperial Guard army, but I find I have very little interest in actually making that army right now. Oh, I intend to in the future, but I just don't feel like it at the moment. What I do feel like doing, however, is concentrating on the Keepers.
Remember that Captain from not-so-long-ago?

Unfortunately, after making this guy I finalized the theme and design of the Keepers slightly differently from how he's painted. Rather than mess with his paint scheme, however, I think I'll leave him as a sort of record of how the Keepers have evolved over the months.
I couldn't come up with a satisfactory theme for the longest time; would the Keepers be a new chapter? Old? Converted to depict a raid on an Eldar craftworld? Fighting Tyranids? Orks? Traitors? How would I base it?
None of those ideas really stood out at me. Instead I went with focusing on the chapter's lore. It took awhile, but I eventually arrived at the idea of using Japanese mythology as my basis. The squads are all named after legendary dragons (e.g. the Yamata no Orochi), and individual named models take names from similar sources (e.g. Captain Susanoo and Honoured Brother Urashima). The chapter itself is from the 21st "Cursed" Founding; their misfortune is represented by constant raids on their recruiting worlds, including the total loss of their homeworld Amaterasu (along with over 70% of their chapter, leaving them in a nearly Crimson Fists-like state). They now operate out of the deep space station/Fortress-Monastery they call the Citadel.
There's word of a painting contest at GW Sugarland starting up in the near future: build, convert, and paint a 1,000 point army of any game system. This provides a fine excuse to finally rebuild my Keepers. I'm still playing around with the list, but here's what I'm thinking of:

HQ
Space Marine Captain (Captain Susanoo) w/ a power fist, a combi-melta, and artificer armour: 150

Elites
Venerable Dreadnought (Honoured Brother Urashima) w/ a plasma cannon: 175
Terminator Assault Squad (Squad Ryuujin) w/ thunder hammers and storm shields: 200

Troops
Tactical Squad (Squad Orochi) w/ ten Marines, a flamer, a missile launcher, a combi-melta, and a Rhino: 215
Combat Squad (Squad Watatsumi) w/ five Marines and a Razorback: 130

Combat Squad (Squad Mizuchi) w/ five Marines and a Razorback: 130

Total point cost: 1,000

It needs work, of that I have no doubt; there's barely anything to take out enemy armor, for example. (Okay, there's a missile launcher and a plasma cannon, which can take down light to medium armor from range, Susanoo and Squad Ryuujin all have tank-buster melee weapons, and a couple of combi-meltas, but there's nothing beyond Strength 8 right now; something to consider for the inevitable army expansions.) Mayhaps the handful of people who read this drivel have some suggestions (I know some of you are experienced Space Marine players) or comments on the theme?

Wednesday, February 10, 2010

The Keepers chapter is back

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What does Square Enix have against Cid? In FF12, he was, from what I saw, the #2 villain, and arguably the reason all the badness was going on. In FF13, he's a Fal'Cie goon/spy-type (or something like that; I don't speak Japanese well enough to know for sure).
But this isn't Booj's Adventures in Final Fantasy, so returning to the correct topic . . .
As promised, I have finished the first of my Space Marines army rebuild. The scheme is an update of my original paint scheme, being both simpler and much better looking. As a bonus, it's now harder to mistake them for Dark Angels. Of course, originally the "Risen Angels" were a Dark Angels successor chapter, but with the new paint scheme comes with a new background. They're an Imperial Fists successor chapter now called the Keepers.

Compare to the original:

On another note, I mentioned an expansion to 1850 for my Space Wolves. To commemorate, I painted my Rune Priest:

I've also thought up a truly evil scheme: 15 Blood Claws with a power weapon, 2 flamers, and one with the Mark of the Wulfen, a Wolf Guard with power weapon attached, all mounted in a Land Raider Crusader. Smash!
Speaking of Blood Claws . . .

It may not be WYSIWYG, but is anyone seriously going to complain?