190138APR10
I'm sure it's going to confound someone, but I got tired of the old "Booj's Hobby" title. Far too bland, and no amount of clever subtitles I could think of were going to spice it up. Better to change it now with a minor readership than later on, I say. I spent awhile coming to this decision; luckily I wasn't particularly keen on maintaining the old title, so no big hurdle there. I spent more time figuring out what I was going to change it to.
Other titles I toyed with (some humorous, others like this new one):
"Legend"
"Time of Ending"
"Saga of War"
"Special Rule: Epic Fail"
"Plastic, Paint, and Bad Dice"
Sunday, April 18, 2010
Death Company Guinea Pig
182347APR10
One of these days I'm going to follow my own damn advice to myself and paint to an actual "table" standard by minimizing things like highlighting and extreme details. That way, a model like the one here will only take an hour or two instead of the 7-hour mess it ended up taking.
To be fair, part of the reason this guy took so long was because of the experimentation with the colour (blast it, it's "color" in American English, not "colour") scheme for the Death Company. And experiments with things like the black armor, the loincloth, the red areas, etc. Despite the length of time, it was time well spent as the next four Death Company models going into the GW Sugarland 5-model painting competition (I think I can do another 4 in two weeks) won't take nearly as long, even with little detail I normally skip like eyes and teeth.
Not a bad bit of work, methinks.
One of these days I'm going to follow my own damn advice to myself and paint to an actual "table" standard by minimizing things like highlighting and extreme details. That way, a model like the one here will only take an hour or two instead of the 7-hour mess it ended up taking.
To be fair, part of the reason this guy took so long was because of the experimentation with the colour (blast it, it's "color" in American English, not "colour") scheme for the Death Company. And experiments with things like the black armor, the loincloth, the red areas, etc. Despite the length of time, it was time well spent as the next four Death Company models going into the GW Sugarland 5-model painting competition (I think I can do another 4 in two weeks) won't take nearly as long, even with little detail I normally skip like eyes and teeth.
Not a bad bit of work, methinks.
Friday, April 16, 2010
Wolves, Angels, and Marines
170044APR10
Hope everyone remembered yesterday, being the 16th of April. Especially my fellow Hokies.
Right, moving on to the stuff you came to see. I have a few random pictures for you, to show I have not been idle with the hobby and haven't just been sitting around making lists.
The first is a Grey Hunter armed with a plasma gun.
The effect on the coils is achieved by making the coils white, then washing it with severely watered down Ice Blue. Having successfully done it with just the coils, now I've got to figure out how to do some directional lighting (time to visit HuronBH's tutorials, mayhap). This brings the total number of Grey Hunters done to 6; another 14 to go, plus 9 Blood Claws, 5 Wolf Guard, Logan, and a Rhino. (Argh . . .)
Next up is a Risen Angels Assault Terminator.
This was mostly trial-and-error on the color scheme applied to a Terminator. You may notice the helmet, however, uses the technique I mentioned before: Mithril Silver with 3 Gryphone Sepia washes to get a fine highlighted gold effect. You can see a hint of the chapter emblem there (went back to the single-winged sword), that's free-handed rather than using the old method of cutting off a wing from a Dark Angels transfer. Best part is he didn't take too long, either.
Lastly, I admit to having caved: I started building up my Blood Angels' "Descent of Angels" list. I started with 5 of my 10 Death Company Marines.
Note the fellow in the middle, in the process of leaving the ground. So much for not doing Blood Angels . . . well, let's face it, they're awesome.
Hope everyone remembered yesterday, being the 16th of April. Especially my fellow Hokies.
Right, moving on to the stuff you came to see. I have a few random pictures for you, to show I have not been idle with the hobby and haven't just been sitting around making lists.
The first is a Grey Hunter armed with a plasma gun.
The effect on the coils is achieved by making the coils white, then washing it with severely watered down Ice Blue. Having successfully done it with just the coils, now I've got to figure out how to do some directional lighting (time to visit HuronBH's tutorials, mayhap). This brings the total number of Grey Hunters done to 6; another 14 to go, plus 9 Blood Claws, 5 Wolf Guard, Logan, and a Rhino. (Argh . . .)
Next up is a Risen Angels Assault Terminator.
This was mostly trial-and-error on the color scheme applied to a Terminator. You may notice the helmet, however, uses the technique I mentioned before: Mithril Silver with 3 Gryphone Sepia washes to get a fine highlighted gold effect. You can see a hint of the chapter emblem there (went back to the single-winged sword), that's free-handed rather than using the old method of cutting off a wing from a Dark Angels transfer. Best part is he didn't take too long, either.
Lastly, I admit to having caved: I started building up my Blood Angels' "Descent of Angels" list. I started with 5 of my 10 Death Company Marines.
Note the fellow in the middle, in the process of leaving the ground. So much for not doing Blood Angels . . . well, let's face it, they're awesome.
Labels:
blood angels,
pictures,
risen angels,
space marines,
space wolves
Thursday, April 15, 2010
BA list revised
151936APR10
Clearly I need to take a math course again. I horrifyingly miscalculated the cost of 10 Death Company, which meant I actually was quite a few points short of 1,500.
Anyway, with the numbers fixed I went back and added some much needed wargear to the squads (it seemed more useful than adding, say, a Sanguinary Priest). So here it is, hopefully fixed.
The Descent of Angels
HQ: The Sanguinor, Examplar of the Host: 275
Elites: Sanguinary Guard with death masks, the chapter banner, and one infernus pistol: 265
Elites: Chaplain with melta bombs and a jump pack: 130
Troops: Assault Squad (10) with two meltaguns and a power fist: 135
Troops: Assault Squad (10) with two flamers and a power fist: 125
Troops: Death Company (10) with jump packs and two hand flamers: 370
Total point cost: 1,500
No change in strategy, except now one Assault Squad is essentially a dedicated tank buster unit while the other is an infantry hunter. The Sanguinary Guard is now capable of taking on enemy armor to clear the way to the enemy HQ.
Clearly I need to take a math course again. I horrifyingly miscalculated the cost of 10 Death Company, which meant I actually was quite a few points short of 1,500.
Anyway, with the numbers fixed I went back and added some much needed wargear to the squads (it seemed more useful than adding, say, a Sanguinary Priest). So here it is, hopefully fixed.
The Descent of Angels
HQ: The Sanguinor, Examplar of the Host: 275
Elites: Sanguinary Guard with death masks, the chapter banner, and one infernus pistol: 265
Elites: Chaplain with melta bombs and a jump pack: 130
Troops: Assault Squad (10) with two meltaguns and a power fist: 135
Troops: Assault Squad (10) with two flamers and a power fist: 125
Troops: Death Company (10) with jump packs and two hand flamers: 370
Total point cost: 1,500
No change in strategy, except now one Assault Squad is essentially a dedicated tank buster unit while the other is an infantry hunter. The Sanguinary Guard is now capable of taking on enemy armor to clear the way to the enemy HQ.
Wednesday, April 14, 2010
Second thoughts and a BA list
141443APR10
Sadness. After painting a Tactical Marine and a Terminator for the Keepers, I find that this new theme just doesn't speak to me in the same way as my original one did. Simply put, I don't like it.
So now I find myself torn on how to rectify the situation. I don't want to just keep trucking along on a theme I don't feel anything for, and I find it somewhat difficult to think of a another brand new one. Inevitably, I think I'm going to be returning to my original theme and design.
I'm undecided right now, but I'm thinking the Keepers are going right back to being the Risen Angels. I don't know if I'll use the old Risen Angels chapter symbol (single-winged sword) as it was far too often mistaken for Dark Angels (the color scheme didn't help, either). Maybe a one-winged angel? (I've watched Advent Children too many times it seems.)
Speaking of angels, Scribd has a copy of the Blood Angels codex on it now, which meant I was able to write up a theoretical list. For what I wanted to do I found that 1,000 points was too small, necessitating a jump to 1,500. Thus, I give you the first incarnation of a theoretical Blood Angels list that is becoming more and more likely to be made:
The Descent of Angels
HQ: The Sanguinor, Examplar of the Host: 275
Elites: Sanguinary Guard with Death Masks and the Chapter Banner: 255
Elites: Chaplain with jump pack: 125
Troops: Assault Squad (10) with power fist: 215
Troops: Assault Squad (10) with a flamer and power fist: 220
Troops: Death Company (10) with jump packs: 410
This list plays to a theme based on the Descent of Angels special rule. Everyone has jump packs and are made for getting in close combat. There is no long-range support in this list, so I had to make up for that with the power fists in the Assault Squads. It's also very small with all of 37 models, all jump infantry, so there's no time to dally; get close and get punching.
The Sanguinor can't join units if I'm not mistaken, so his job is to go find the enemy's HQ and tear them to pieces. The Sanguinary Guard would move with him and make sure he gets there, taking out any units around the enemy HQ and clearing a path. The Chaplain moves with the Death Company as the main effort, there to destroy as much as possible. The Assault Squads will support the Death Company and capture objectives as needed.
Hmm . . . so much to do, and so much more I want to do . . . no wonder nothing gets done.
Sadness. After painting a Tactical Marine and a Terminator for the Keepers, I find that this new theme just doesn't speak to me in the same way as my original one did. Simply put, I don't like it.
So now I find myself torn on how to rectify the situation. I don't want to just keep trucking along on a theme I don't feel anything for, and I find it somewhat difficult to think of a another brand new one. Inevitably, I think I'm going to be returning to my original theme and design.
I'm undecided right now, but I'm thinking the Keepers are going right back to being the Risen Angels. I don't know if I'll use the old Risen Angels chapter symbol (single-winged sword) as it was far too often mistaken for Dark Angels (the color scheme didn't help, either). Maybe a one-winged angel? (I've watched Advent Children too many times it seems.)
Speaking of angels, Scribd has a copy of the Blood Angels codex on it now, which meant I was able to write up a theoretical list. For what I wanted to do I found that 1,000 points was too small, necessitating a jump to 1,500. Thus, I give you the first incarnation of a theoretical Blood Angels list that is becoming more and more likely to be made:
The Descent of Angels
HQ: The Sanguinor, Examplar of the Host: 275
Elites: Sanguinary Guard with Death Masks and the Chapter Banner: 255
Elites: Chaplain with jump pack: 125
Troops: Assault Squad (10) with power fist: 215
Troops: Assault Squad (10) with a flamer and power fist: 220
Troops: Death Company (10) with jump packs: 410
This list plays to a theme based on the Descent of Angels special rule. Everyone has jump packs and are made for getting in close combat. There is no long-range support in this list, so I had to make up for that with the power fists in the Assault Squads. It's also very small with all of 37 models, all jump infantry, so there's no time to dally; get close and get punching.
The Sanguinor can't join units if I'm not mistaken, so his job is to go find the enemy's HQ and tear them to pieces. The Sanguinary Guard would move with him and make sure he gets there, taking out any units around the enemy HQ and clearing a path. The Chaplain moves with the Death Company as the main effort, there to destroy as much as possible. The Assault Squads will support the Death Company and capture objectives as needed.
Hmm . . . so much to do, and so much more I want to do . . . no wonder nothing gets done.
Labels:
blood angels,
keepers,
risen angels,
space marines
Monday, April 12, 2010
On Wolves and Vampires
121141APR10
No, I'm not talking about yet another incredibly bad vampire movie.
For anyone concerned that I may have been neglecting my Space Wolves in favor of everything else, including my still list-less Imperial Guard army, fear not. The Space Puppies too well fit my play style and too well appease my love of the 40k lore to be ignored and are still my primary army. They've now gone through a much-needed expansion that now allows me to start mixing up my lists somewhat.
Anyone who has played against me or has at least seen my lists knows I'm not a big fan of named characters. Not because I don't like their rules or their stats or their model (generally), but rather because I vastly prefer to create my own characters with their own backgrounds, then make their own histories and legends on the "battlefield." Unfortunately, that deprives me of some of the edge of any army I play. With my Wolves I have finally decided to change that outlook, and so I picked up Logan Grimnar and a box of Terminators. Logan will be my next masterclass, so don't expect him to be painted anytime soon (I have to practice painting Terminators in general, then Space Wolves Terminators in particular, before I even consider that).
The fellow next to him is my take on Arjac Rockfist, the upgrade character for the Wolf Guard. There's not much different from a straight-up Wolf Guard Terminator, other than his base. The head is different; I wanted to get it as close to the picture of him in the codex as I could without spending hours with green stuff and a hobby knife, so I took the closest looking head I could find and removed the hair (he's bald with a beard in the codex). The hammer on his back comes from a Space Marines Assault Terminator sergeant's thunder hammer with the skulls removed (vaguely resembling the anvil on his back). I also removed the cabling connecting his hammer to his arm, as it would be awfully difficult to throw it at anything if it's attached to his armor with a short cable.
In terms of Logan's usefulness, it's more for his personal power and some of his special rules rather than some desire to make a "Loganwing" army. First of all, that would supplant my desires to make a Deathwing army at some point in the future. Second, I don't have a huge desire to see that man Wolf Guard Terminators on the field at once. What I do see myself doing is using Logan and his Wolf Guard Terminators in conjunction with Morkai and his jump pack-equipped Wolf Guard. In fact, to my mind having access to Wolf Guard as Troops doesn't scream "make lots of Terminators!" Wolf Guard are by far the most flexible units in the Space Wolves codex; why would I sacrifice that just so I can have that many Terminators? They're also expensive in points, which tells me that they're a supplement to the primary Troops of the Wolves, Grey Hunters and Blood Claws.
That's just my opinion, of course, feel free to agree or disagree as you see fit.
In the painting department, I've (finally) finished a Grey Hunters Pack. It's not the whole pack--I normally run 10 Grey Hunters rather than 5--but it is now codex-legal. They're shown here coming out of my second Drop Pod (which, typically, they do).
The fellow with the power fist was something of an experiment in alternative paint schemes. The nozzles on his backpack are actually Boltgun Metal rather than the gold that everyone else has (a surprisingly great look, very complementary to the Space Wolves color palette), and there are a few gold areas on his armor I used a different technique to achieve. Normally I basecoat with Khemri Brown, then put Shining Gold on top of them. This time I used a method described on GW's site last week I believe: Mithril Silver base with 3 Gryphone Sepia washes. The result was spectacular (belatedly I realize the picture above doesn't show the results, as I only did that to the gold on his power fist), and will likely see that becoming a more common method of painting large areas of gold for me.
Changing tracks here, it is becoming increasingly tempting to at least pick up some Blood Angels models and paint them up. I'm particularly in love with the Sanguinor and the Sanguinary Guard. I see that was a slippery slope, though; if I pick those up I'm going to have to make a Blood Angels army. If I do it will likely be another 1,000 point "experimental" list, and I believe it would feature lots of jump packs. To me that's one of the key parts of the Blood Angels' imagery, Angels of Death descending from the heavens on wings of fire, destroying the enemies of the Imperium in the fury of hand-to-hand combat (too florid, you think?).
If I get a hold of a Blood Angels codex (which is increasingly likely), I'll write up a list and post to show you what I mean and what I see as a "proper" Blood Angels list. Don't worry, I don't see them ever supplanting the Space Wolves as my favored army (giving their codex a read-through the other day didn't inspire that "I have to make this army!" feeling I got from reading Codex: Space Wolves the first time).
No, I'm not talking about yet another incredibly bad vampire movie.
For anyone concerned that I may have been neglecting my Space Wolves in favor of everything else, including my still list-less Imperial Guard army, fear not. The Space Puppies too well fit my play style and too well appease my love of the 40k lore to be ignored and are still my primary army. They've now gone through a much-needed expansion that now allows me to start mixing up my lists somewhat.
Anyone who has played against me or has at least seen my lists knows I'm not a big fan of named characters. Not because I don't like their rules or their stats or their model (generally), but rather because I vastly prefer to create my own characters with their own backgrounds, then make their own histories and legends on the "battlefield." Unfortunately, that deprives me of some of the edge of any army I play. With my Wolves I have finally decided to change that outlook, and so I picked up Logan Grimnar and a box of Terminators. Logan will be my next masterclass, so don't expect him to be painted anytime soon (I have to practice painting Terminators in general, then Space Wolves Terminators in particular, before I even consider that).
The fellow next to him is my take on Arjac Rockfist, the upgrade character for the Wolf Guard. There's not much different from a straight-up Wolf Guard Terminator, other than his base. The head is different; I wanted to get it as close to the picture of him in the codex as I could without spending hours with green stuff and a hobby knife, so I took the closest looking head I could find and removed the hair (he's bald with a beard in the codex). The hammer on his back comes from a Space Marines Assault Terminator sergeant's thunder hammer with the skulls removed (vaguely resembling the anvil on his back). I also removed the cabling connecting his hammer to his arm, as it would be awfully difficult to throw it at anything if it's attached to his armor with a short cable.
In terms of Logan's usefulness, it's more for his personal power and some of his special rules rather than some desire to make a "Loganwing" army. First of all, that would supplant my desires to make a Deathwing army at some point in the future. Second, I don't have a huge desire to see that man Wolf Guard Terminators on the field at once. What I do see myself doing is using Logan and his Wolf Guard Terminators in conjunction with Morkai and his jump pack-equipped Wolf Guard. In fact, to my mind having access to Wolf Guard as Troops doesn't scream "make lots of Terminators!" Wolf Guard are by far the most flexible units in the Space Wolves codex; why would I sacrifice that just so I can have that many Terminators? They're also expensive in points, which tells me that they're a supplement to the primary Troops of the Wolves, Grey Hunters and Blood Claws.
That's just my opinion, of course, feel free to agree or disagree as you see fit.
In the painting department, I've (finally) finished a Grey Hunters Pack. It's not the whole pack--I normally run 10 Grey Hunters rather than 5--but it is now codex-legal. They're shown here coming out of my second Drop Pod (which, typically, they do).
The fellow with the power fist was something of an experiment in alternative paint schemes. The nozzles on his backpack are actually Boltgun Metal rather than the gold that everyone else has (a surprisingly great look, very complementary to the Space Wolves color palette), and there are a few gold areas on his armor I used a different technique to achieve. Normally I basecoat with Khemri Brown, then put Shining Gold on top of them. This time I used a method described on GW's site last week I believe: Mithril Silver base with 3 Gryphone Sepia washes. The result was spectacular (belatedly I realize the picture above doesn't show the results, as I only did that to the gold on his power fist), and will likely see that becoming a more common method of painting large areas of gold for me.
Changing tracks here, it is becoming increasingly tempting to at least pick up some Blood Angels models and paint them up. I'm particularly in love with the Sanguinor and the Sanguinary Guard. I see that was a slippery slope, though; if I pick those up I'm going to have to make a Blood Angels army. If I do it will likely be another 1,000 point "experimental" list, and I believe it would feature lots of jump packs. To me that's one of the key parts of the Blood Angels' imagery, Angels of Death descending from the heavens on wings of fire, destroying the enemies of the Imperium in the fury of hand-to-hand combat (too florid, you think?).
If I get a hold of a Blood Angels codex (which is increasingly likely), I'll write up a list and post to show you what I mean and what I see as a "proper" Blood Angels list. Don't worry, I don't see them ever supplanting the Space Wolves as my favored army (giving their codex a read-through the other day didn't inspire that "I have to make this army!" feeling I got from reading Codex: Space Wolves the first time).
Labels:
blood angels,
painting,
pictures,
space wolves
Tuesday, April 6, 2010
Possible Guard list
070104APR10
I'm closing on a final Guard list. I thought I'd share the current iteration.
HQ: Company Command Squad with a medi-pack, a vox-caster, a mortar, and an Officer of the Fleet: 120
Troops: Infantry Platoon
Platoon Command Squad with a power fist, a vox-caster, the platoon standard, a heavy flamer, replacing lasguns with laspistols: 85
Infantry Squad with a vox-caster, a grenade launcher, and an autocannon: 70
Infantry Squad with a vox-caster and a flamer: 60
Heavy Weapons Squad with three lascannons: 105
Troops: Infantry Platoon
Platoon Command Squad with a power fist, a vox-caster, the platoon standard, a heavy flamer, replacing lasguns with laspistols: 85
Infantry Squad with a vox-caster, a grenade launcher, and an autocannon: 70
Infantry Squad with a vox-caster and a flamer: 60
Elites: Ogryn Squad: 130
Elites: Guardsman Marbo: 65
Fast Attack: Scout Sentinel Squadron with three autocannon-armed Sentinels and camo-netting: 150
In this iteration, the Company Command would sit in the rear with the lascannons and autocannons, aiming for tanks and the like (autocannon-armed Infantry Squads would screen in front of the Heavy Weapons). I realize I have an Officer of the Fleet in this list, but I would likely swap him out for whatever's most appropriate (Master of Ordnance for, say, Ork mobs and big 'nid swarms, an Astropath when I have no other needs; I don't see Bodyguards being all that useful here). Flamer-armed Infantry Squads would form the front of the tiered gunline to act as a screen and counter-charge. Platoon Commands and the Ogryns would remain in the front to act as skirmishers. The Sentinels harass from the flanks. Marbo's (or rather this army's equivalent's) role is to pop in at the most inconvenient location to irritate and annoy (from cover, of course).
May be worth testing with some old Guard models (I don't have everything, of course, but I can sub some other models in).
I'm closing on a final Guard list. I thought I'd share the current iteration.
HQ: Company Command Squad with a medi-pack, a vox-caster, a mortar, and an Officer of the Fleet: 120
Troops: Infantry Platoon
Platoon Command Squad with a power fist, a vox-caster, the platoon standard, a heavy flamer, replacing lasguns with laspistols: 85
Infantry Squad with a vox-caster, a grenade launcher, and an autocannon: 70
Infantry Squad with a vox-caster and a flamer: 60
Heavy Weapons Squad with three lascannons: 105
Troops: Infantry Platoon
Platoon Command Squad with a power fist, a vox-caster, the platoon standard, a heavy flamer, replacing lasguns with laspistols: 85
Infantry Squad with a vox-caster, a grenade launcher, and an autocannon: 70
Infantry Squad with a vox-caster and a flamer: 60
Elites: Ogryn Squad: 130
Elites: Guardsman Marbo: 65
Fast Attack: Scout Sentinel Squadron with three autocannon-armed Sentinels and camo-netting: 150
In this iteration, the Company Command would sit in the rear with the lascannons and autocannons, aiming for tanks and the like (autocannon-armed Infantry Squads would screen in front of the Heavy Weapons). I realize I have an Officer of the Fleet in this list, but I would likely swap him out for whatever's most appropriate (Master of Ordnance for, say, Ork mobs and big 'nid swarms, an Astropath when I have no other needs; I don't see Bodyguards being all that useful here). Flamer-armed Infantry Squads would form the front of the tiered gunline to act as a screen and counter-charge. Platoon Commands and the Ogryns would remain in the front to act as skirmishers. The Sentinels harass from the flanks. Marbo's (or rather this army's equivalent's) role is to pop in at the most inconvenient location to irritate and annoy (from cover, of course).
May be worth testing with some old Guard models (I don't have everything, of course, but I can sub some other models in).
Monday, April 5, 2010
Masterclass Telion (or as close as I get to masterclass)
060140APR10
For the record, playing WoW while trying to update the blog is not a good idea; avoid it if possible.
I promised pictures of Telion when I finished. I'd say he's at least close enough to finished that I can post them (which probably means I'm not going to work on him one bit more). I'm more than a little pleased with how the fellow turned out.
He may not actually be "masterclass" compared to some of the other stuff I've seen, but he's certainly one of the best, if not the best, I've ever painted. (I've been asked this since my last post, so let me just be clear that I am not an Ultramarines player; I just felt like painting one for laughs).
I've also started work on the Keepers. The vehicles' interiors are all painted up, so now it's just the exteriors that need work, and my first Tactical Marine is done, too.
Here's the list I've built, 1,000 points. Will it win? Heck if I know, but it was fun building it and I'm looking forward to painting it.
HQ: Space Marine Captain with a power fist and a combi-melta: 135
Troops: 10 Tactical Marines with a flamer, a missile launcher, a combi-melta, and a Rhino: 215
Troops: 5 Tactical Marines with a flamer, melta-bombs, a chainsword, and a Razorback: 135
Troops: 5 Tactical Marines with a plasma gun and a Razorback: 140
Elites: Venerable Dreadnought with a plasma cannon: 175
Elites: Terminator Assault Squad with 3 thunder hammers & storm shields: 200
Total: 1,000 points
It's been a long time since I've played vanilla Marines, so I honestly can't say for certain how good this list is. I'll almost certainly have this army with me next time I'm at GW in the hopes of getting a test run.
Speaking of lists, the reason why there have been no real updates on my reborn Imperial Guard army is because I'm having trouble making a good list for it that keeps to the light infantry theme. Right now the list revolves around an Infantry Platoon supplemented by some close-quarters oriented Veterans (the platoon would act as a gunline, Infantry Squads protecting the Heavy Weapons Squads and the Company Command Squad, while Veteran Squads and the Platoon Command Squad run around and harrass the enemy as they close). I've never had a good experience running an all-gunline list, so I wanted to make sure I had a few things here and there to slow them down (later expansions would likely see some Ogryns thrown in there). I've toyed with the idea of an all-close-quarters list, but while inexpensive I don't see it working well at all. Any veteran IG players got any ideas? (Among the two of you who read this nonsense and blah?)
(Yes, I know Blood Angels just came out and I apparently should be making one of their lists. Fact is, I have a Space Wolves army that needs painting, a Codex chapter starting out, a Guard list in the future, and a recently massively expanded Empire army that needs lots of work. Blood Angels are interesting, but not enough that I'm going to start building one of those in favor of these current projects.)
For the record, playing WoW while trying to update the blog is not a good idea; avoid it if possible.
I promised pictures of Telion when I finished. I'd say he's at least close enough to finished that I can post them (which probably means I'm not going to work on him one bit more). I'm more than a little pleased with how the fellow turned out.
He may not actually be "masterclass" compared to some of the other stuff I've seen, but he's certainly one of the best, if not the best, I've ever painted. (I've been asked this since my last post, so let me just be clear that I am not an Ultramarines player; I just felt like painting one for laughs).
I've also started work on the Keepers. The vehicles' interiors are all painted up, so now it's just the exteriors that need work, and my first Tactical Marine is done, too.
Here's the list I've built, 1,000 points. Will it win? Heck if I know, but it was fun building it and I'm looking forward to painting it.
HQ: Space Marine Captain with a power fist and a combi-melta: 135
Troops: 10 Tactical Marines with a flamer, a missile launcher, a combi-melta, and a Rhino: 215
Troops: 5 Tactical Marines with a flamer, melta-bombs, a chainsword, and a Razorback: 135
Troops: 5 Tactical Marines with a plasma gun and a Razorback: 140
Elites: Venerable Dreadnought with a plasma cannon: 175
Elites: Terminator Assault Squad with 3 thunder hammers & storm shields: 200
Total: 1,000 points
It's been a long time since I've played vanilla Marines, so I honestly can't say for certain how good this list is. I'll almost certainly have this army with me next time I'm at GW in the hopes of getting a test run.
Speaking of lists, the reason why there have been no real updates on my reborn Imperial Guard army is because I'm having trouble making a good list for it that keeps to the light infantry theme. Right now the list revolves around an Infantry Platoon supplemented by some close-quarters oriented Veterans (the platoon would act as a gunline, Infantry Squads protecting the Heavy Weapons Squads and the Company Command Squad, while Veteran Squads and the Platoon Command Squad run around and harrass the enemy as they close). I've never had a good experience running an all-gunline list, so I wanted to make sure I had a few things here and there to slow them down (later expansions would likely see some Ogryns thrown in there). I've toyed with the idea of an all-close-quarters list, but while inexpensive I don't see it working well at all. Any veteran IG players got any ideas? (Among the two of you who read this nonsense and blah?)
(Yes, I know Blood Angels just came out and I apparently should be making one of their lists. Fact is, I have a Space Wolves army that needs painting, a Codex chapter starting out, a Guard list in the future, and a recently massively expanded Empire army that needs lots of work. Blood Angels are interesting, but not enough that I'm going to start building one of those in favor of these current projects.)
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